9 ideas to survive in self -isolation

Coronavirus is spreading, the requirements of socially distance itself become more strictly, and discomfort is more and more. But the best way to cope with the pandemia has not yet come up with. Psychologist Juliana Brains shares scientifically based recommendations on how to reduce suffering due to torn social ties.

Distance means a refusal of almost all social contacts, literally “imprisonment” in four walls for an indefinite period. This is a very important measure: it is believed that only self -isolation can slow down the spread of infection and prevent collapse in hospitals.

But solitude can seriously affect the mental and physical health of many, especially single people. To reduce anxiety, use scientifically justified ideas. And perhaps you will find positive aspects in quarantine.

1.Regularly communicate by phone or video

Of course, video chats are inferior to live communication, but this is much better than nothing. Video Chats (Facetime, Zoom, Skype) have an advantage: they allow us to see the expression of each other’s faces. Studies have proven that this technology softens attacks of loneliness and depression.

Replace the canceled events with online analygments, get ready with friends, colleagues, family members for games, joint dinner, watching performances, virtual campaign in museums. Even a 10-minute online key can cheer up, and the creation of a daily or weekly schedule will give a feeling of perspective, the opportunity to look forward to a particular event.

Just be sure to think about those who do not have access to the video chat and who will need to help and explain how to work with them.

2.Surround yourself with warmth

Curled up under a cozy blanket, taking a hot shower or preparing a cup of tea, you can calm down not only physically, but also psychologically.

American psychologists Treden Inagaki and Naomi Aizenberger discovered: in physical heat and warm feelings, general neural mechanisms. Physical heat can imitate the feeling of touch and activate neural paths associated with attachment.

Therefore, when we physically feel warm, we involuntarily tune in to warm, spiritual relations. By the way, “comfortable food” (dishes that cause pleasant associations from childhood) can be liked for similar reasons: it reminds us of a sense of safety and care.

3.Plunge into a fictional world

The best artistic plots are often those https://globalpharmacy24.com/drug/malegra-pro that cause us sincere anxiety and desire to take care of the characters, as if we know them personally.

Studies show that when we are lonely, the heroes of television series, books can play the role of social “deputies”, help us feel belonging to something more than we ourselves. Therefore, if now you are in the need for drunken reading or watching TV shows, you know – this is not just indulging in weaknesses. Such an immersion in a fictional world has real psychological bonuses.

It will also distract from compulsive viewing and listening to news. Yes, it is very important to keep abreast of events, but sometimes our brain needs rest.

4.Do something good for others (remotely)

This is one of the best ways to facilitate loneliness. When it’s hard for us, the practice of good deeds can give us a goal, a sense of connection with others. Of course, the need to stay at home limits our volunteer capabilities, but there are still ways to help.

The first thing to start with is to contact friends who may experience difficulties, for example, older neighbors or relatives, to make sure that they receive the necessary food and medicines.

Among other methods – donations to organizations that save people in need, educational work and support for political initiatives that are aimed at combating pandemia, as well as support for local restaurants and small manufacturers by purchasing gift cards or delivery of goods.

5.Return to old photos and memories

If you didn’t reach your hands to make out photo archives or create a backup copy of family videos, now now is the right time. Most likely, you will come across forgotten precious shots and videos – do not be too lazy to send them by e -mail to loved ones to remember together and survive these excellent moments.

To someone, nostalgia may seem like a sad emotion, but studies show that in fact it has many psychological advantages.

Research participants who asked to recall a joyful event from the past, then reported that, indulging in nostalgia, they felt more protected. Other studies have discovered a direct connection between nostalgia and a decrease in a sense of loneliness.

6.Find yourself a lesson to your liking

For those who are able to work from home, work in itself can be a good way to take the mind.

But if this is not your situation or you have too much free time, a good way to fill it is to participate in some not too simple, but fun game (if it is possible to do it remotely with friends), or creative activity, drawing or knitting. Tasks in the solution of which I want to plunge for a long time, help to concentrate and keep gloomy thoughts under control.

7.Engage in physical education

The motor load is vital for physical and mental health and is especially useful in conditions of forced isolation.

The best option is to take a group lesson of fitness/dance class in the online format: here is social support, and a clear structure of training, and enthusiasm that you will inevitably infect an energetic enthusiastic instructor. As a result, you will receive a greater load and more positive emotions than in the case of independent classes.

Another option is to find a personal coach who conducts virtual lessons.

8.Listen to music and sing

Everyone remembers recent events in Italy: its inhabitants throughout the country sang to each other from the balconies to cheer up during isolation. Studies have proved that joint singing (for example, in the choir) is extremely useful.

But you can sing alone, and this will also help. Sing along to your beloved artist, for example. Such execution also helps to experience a sense of unity, especially when the song causes a common emotion. To visit a virtual concert and support their favorite musicians, also nothing interferes with.

9.Pray or meditate

Many forms of prayer and meditation include the wish of good and well -being to other people. Regardless of your religious beliefs, you can find a way to concentrate your consciousness on empathy for others, and this activity will be healing for you.

Meditation of loving kindness, for example, includes a silent repetition of phrases such as “I wish you health and freedom from suffering” and “I wish you happiness”, aimed at yourself and your loved ones. Then the zone of attention gradually expands, covering people around the world and all living things. Studies show that this practice enhances a sense of unity, as well as self -acceptance.

In such difficult times as it is now, it is especially useful to feel like a part of a single human community. Do not forget that, concluding yourself in four walls and sacrificing a full life, you protect many other people, including medical workers and those who are at risk. For many, to remain at home, often in full loneliness, is an act of altruism.

Activision, Wargaming and Disney also refused to go to E3 2016

In January Electronic Arts announced that she would not appear on E3 2016, but instead will hold an event named after himself under the name Ea Play. The example turned out to be contagious: they will not come to the festival of gaming life either Activision, Wargaming And Disney.

It should be understood that the announcement of the next Call of Duty We can’t avoid: the company Bobby Cat (Bobby Kotick) will conduct the premiere of a new shooter from Infinity Ward As part of the PlayStation presentation. But on this, apparently, the presence Activision On E3 will end. In his blog, the publishing house says that he will not make its own stand for visitors to the exhibition.

Venture Beat portal spoke about two other reinchoes. Wargaming In a letter to the publication reports that he does not see the point for himself in E3. Like, the exhibition is primarily useful for boxed products, and the creators are games World of Tanks On the contrary, they are aimed at digital distribution and conditionally paying model of distribution. Disney I also decided not to go to E3. The owners of Mickey Mouse will figure out something else for fans this summer.

Of course, you can turn Independentcasinosites.co.uk on the internal cynic and say that no one will miss these companies on E3, but the trend for the exhibition is planned alarming.

March 4, 2016 Microsoft says Windows is open to everyone and all

March 5, 2016 Alan Wake’s Return is not a game, but a television show inside Quantum Break

The best comments

I do not care about EA, Activision, Wargaming and Disney.
I want at least some details about Cyberpunk 2077.

In the case of activist, we don’t lose anything at all. All good games are close to them, and they mainly adhere to the most delicious news for Blizkon.
Wargaming would have been relevant only on PC presentations, and after last year it is unlikely that anyone wants to watch this again.
Well, Disney. That they have a popular from games, except for star wars? I have not heard about cool games about Miki Mouse. And ZV in any case moved to the exhibition EA.

If the company is able to hold its presentation, then it is only beneficial for them-do not compete with anyone for their attention to their products, no special needs to observe. Rules and/or time restrictions.

Your mother. With such a pace, whether it will generally make sense to gather every year and stir up with delicious ones?

Agatha Christie – Death on the Nile will come out on September 25

Publisher Microids and studio Microids Lyon announced the release date of Agatha Christie – Death on the Nile . The project will appear on a PC and consoles on September 25.

Play will be given for two heroes – the famous detective erkeul Poiro and private detective Jane Royce. Their investigations are intertwined in the city of Abu Simbel, where they have to reveal a difficult matter full of unexpected turns. Events unfold in the 1970s-the era of disco, social changes and the struggle for the rights of minorities, which gives history a special atmosphere.

We’ve Crafted a Mystery Worthy of the Queen of Crime. 🕵️Mo

The Limited Edition of https://nonukonlinecasinos.uk/ Agatha Christie – Death on the Nile Sets Sail On September 25!
🎨 48-Page ArtBook
🎶 Soundtrack
🎟️ Bookmark
🛍️ Pre-Order: https: // t.Co/fiunxhgmog

Ready to Set Sail for the Nile? Pic.Twitter.COM/B8P6WZRWJ5

– Agatha Christie – Death on the Nile (@microidslyon) July 17, 2025

In addition to the game, Limited Edition will offer an artbook for 48 pages, a soundtrack and bookmark for a book.

Players have to travel to various locations: from walking along the Nile to the lively streets of London, Mallorca and Cairo. The plot will offer new puzzles for fans Agatha Christie (Agatha Christie).

Among the gaming mechanics is the opportunity to control two heroes with different views of business, an expanded map of thoughts for collecting evidence and building logical chains, as well as an interrogation system that allows you to reveal lies and identify secrets. Information about the characters is collected through dialogs and observations, which helps to better understand the motivation of the suspects.

Feel like a real detective in Agatha Christie – Death on the Nile will be given on PC (Steam, Epic Games Store, GOG), Xbox Series, PlayStation 5 and Nintendo Switch. On the site Valve There are no references to Russian localization, but the official site Microids claims that she will still appear in the game. Demo version is already available now.

After the success of Fortnite Epic Games, a process of processing overtook

Processing, or in a zamarian kranch, for quite some time have become a serious problem in the gaming industry. They were criticized by such famous companies as Rockstar Games, Telltale Games, Quantic Dream And CD Projekt Red, And recently, she joined the shot list and Epic Games.

Polygon talked with many current and former studio employees and those who worked with her under a contract. They did not draw a flattering picture of their work experience: many of them regularly work hard for 70 hours a week, and some – all 100.

“I worked at least twelve hours a day, at least four or five months a week, – complains one of the sources. – Often I had to stay at work until three or four in the morning ".

Another person told the site that he knew several employees Epic, who refused to work on weekends, and then were dismissed when deadline was missed. Contract employees understood that if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.

The main culprit of the treasures was Fortnite. Apparently, the success of the royal battle was a surprise for developers. The employee of the customer service department told Polygon that the number of questions from players and reports about problems increased from 20-40 to 3 thousand per day.

Representative Epic noted that since the launch Fortnite The company doubled the number of personnel. In addition, she hired third -party studios to soften the workload and established several groups working parallel to distribute the load between them.

However, according to sources, difficulties arose with the management of the game Live Service, as well as with the preparation and training of such a large number of people in a short period of time. Developers are required to respond to problems immediately, therefore, if in Fortnite, For example, some kind of weapon will “break”, it can not simply be removed from the game until the next patch is released-you need to repair it right away by throwing the rest.

“People are very hard to work on Fortnite and other projects Epic, – commented by the company representative. – Extreme situations, such as a 100-hour work week, are incredibly rare, and in these cases we strive to immediately correct them in order to avoid repetition ”.

April 23, 2019 TALL TALES – Shores of Gold for Sea of ​​Thieves

April 23, 2019 Tomorrow starts testing the post -apocalyptic action movie Dominance – take the keys to participation!

The best comments

Contract employees understood that https://non-uk-casinos.co.uk/ if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.

As Jack Ma seems to say, Gender Alibaba, this is happiness to work 12 hours six days a week for young.
But no one will pay health

Lord, when these capitalists will understand that if you force people to work hard and night in order to bring the release closer to closer, then nothing good will come of it-no one wants to buy a bugged mutated something, and it will actually be because of the mistakes of the tired and hesitated employees.

This was not always and not in all areas, and not so massively, even if so, this does not mean that you need to sit and be silent in a rag, you are our water.
What do you even expect from such articles? This is based on the memoirs of living people, not a study of some kind, not counting, just a squeeze from a series of interviews. What they said, it was written about.

I immediately want to ask a bunch of questions: not always, but when it was not? Not in all areas in which there was no? And what does it mean "not so massive"?
You pour the same water as the landfill in the original article. No surnames, posts, times and dates. Just a set of whining. This is not news, this is a boulevard fiction.

Duc Capitalism Zhezh, those who “need” the trade union do not have power, strength and authority to create it. And those who have it stupidly are not interested in it is created. It’s like the authorities, while you are at the bottom – you want to fight corruption, support the initiative of the shooting of large officials for bribes, etc. And when you yourself got to power and you can afford everything you want at the expense of these same bribes and theft, then the laws on corruption and execution are no longer very necessary. So here.

I don’t understand why the people are pulling with the creation of a full -fledged Gamdevo trade union, which would have already given everyone in hand. The creation of a video game has long ceased to be a hobby of two and a half students gathered at a friend in the basement. People plant their health, both physical and psychological. Bosses will always do not care. You need not to whine, but take and do.

Fortnite, for example, some kind of weapon will “break”, you can’t just remove it from the game before the next patch is-you need to repair it right away by quitting the rest.

Um, but unless they do this in Fordnite? Not always, but still. The weapon does not work as it should be removed until better times, until they are fixed. Transport lag, turn it off. Problems with other mechanics also turn off. Return later.

It used to be no better too. There was no such work, the games were for a narrow circle of people, many employees did not know how to program at all. The same kranch and a long search for the concept of the product. Little changed.

Xs how it was before, but it seems to me that before there were so many people on them, so the situation was better (today the team that would have made an AAA project for PS2 is now capable of only the game of category “b”). Today, the game industry almost overtakes cinema for money, and the working conditions there are incommensurable worse. In fact, it keeps afloat using outsourcing, low salaries and processing (and such as CD Project Red manage to almost deceive foreign employees).

I do not think that discussing the treasures, there is at least some sense to talk about the quality of the resulting games.
Because as far as I remember, Diablo 3 and Destiny were also treacherous (both games at the start had a failure), with Anthem – the same story, I’m sure there are other examples. Kranch is just everywhere. It seems to me that now it will be more difficult to find the game on which they are not tagged than the other way around.

The game industry has long been sausages for a long time. Sometimes the most unpredictable things appear and shoot, and potentially interesting products fail.

It is interesting to watch this.

It seems that recently there was news about the fact that they are so hard to monitor the health of workers. Pay for the use of an application that monitors health. MB is not about them and I made a mistake ¯ \ _ (ツ) _/¯

The gaming industry does not cease to surprise. The more successful the game is the worse working conditions for those who are responsible for its development: “The Witcher 3: Wild Hunt”, “Red Dead Reduction 1-2” Now “Fortnite”.

Some hopeless situation for workers. On the one hand, the rapid growth of the popularity of the game is good, there is a chance to get more (although, a lot depends on the salary policy of the bosses). On the other hand, the load increases, which is difficult to cope with the existing forces (or is completely unrealistic), and the training and training of new employees also need to be spent on forces ..

Again. She became popular sharply, but not today and not yesterday. I will not believe that during this time it is impossible to submit an announcement about hiring and already advise a couple of new employees. And here are problems from those. There is support here and now. So, either they did not even think about hiring a larger number of employees, which immediately came to mind (I will not believe that they did not predict long -term popularity), or … they have really hellish conditions, and no one goes to them.

There is a problem in the sudden popularity of the window.
When you have 20-40 problems of problems, a team of 4 people will process them without difficulty.
Когда обращений тысячи — не справится и сотка, нагрузка выросла ОЧЕНЬ сильно.
We have to dramatically recruit new personnel, train it, and at this moment the overload of ready -made employees is inevitable.

Well, the temporary framework is not trivial here – this is already two years on an ongoing basis or occurred in those 4 transition months for the game, when popularity increased ten times, and urgent modernization was required? Again – it is important how much they pay for such conditions, the conditions are difficult, but for quite a lot of money, some people are ready to work without rest.

Fortnight Patchi comes out, at least once a week – this is a maximum of a week, as I understand it, and is to correct any bug.

The actress from Star Wars Battlefront II is involved in creating a game of the Marvel Universe from the screenwriter Uncharted

Jenina Havankar (Janina gavankar) is known for the role of the main character Eden in Star Wars Battlefront II 2017. In the future you will see (hear?) the actress and in the game in the universe Marvel from Skydance New Media – Studios Amy Hennig (Amy Hennig), screenwriters of several parts Uncharted.

About this Havankar told on her Twitter, but did not share details. About the game itself, which so far does not even have a name, there is also a little information:

Now Havankar Also removed in the film adaptation Borderlands and voices the character in FORSPOKEN . Earlier, among other things, she played Amita in Far Cry 4 And Tatai in addition The Frozen Wilds For Horizon: Zero Dawn.

November 2, 2021 System requirements and PC trailer Call of Duty: Vanguard

November 2, 2021 It seems noaccount-casinos.co.uk that the original Little Nightmares will receive non-stroke-patch

The best comments

Too few encryptions in the header. It is necessary: ​​“Actress from the second game on the famous Disney film franchise from the twice the worst game company of the year is participating in the creation of the Marvel universe from the new gaming studio under the leadership of the former screenwriter of the trilogy about the abducted treasures”.

I do not understand the irony. “Scriptwriter UNCHARTED” and “Actress from Star Wars” will tell the average user more than “Amy Hennig” and “Dzhanina Havankar”. And the “game in the Marvel universe” is the best definition available to us: no one knows any of the universe, nor what the game is called, except for the developers themselves.

former screenwriter of the trilogy about the stolen treasures

Yes, you can write simply – the screenwriter Legacy of Kain – no one already remembers the game.

If it does not understand, then the user is not an average.

And if the average user does not understand the news in its normal wording, then maybe there is actually no news?

And you can unreal Engine5? The plot will not work, so the picture is juicy at least) but the “innovative gameplay” is a little strains.

Actor Nolan North talked about the development of The Last of US 2

Nolan North (Nolan North) – the voice of the entire industry, which voiced scary to say how many games. A very talkative voice, I must admit: yesterday we already wrote about a new Star Wars from Visceral Games, which the actor called the mixture Uncharted and canceled Star Wars 1313.

But only by this Nolan Nokyccasinos.org.uk did not limit himself. Answering the questions of fans, North inadvertently mentioned that in Naughty Dog Work on .. The Last of US 2. We don’t think that someone is truly surprised (not in vain, after all, the first part is called one of the best games of the PlayStation 3 generation), and all sorts of hints have surfaced before, but it is always nice to hear similar news from knowledgeable people.

However, the actor did not tell anything more specific. I was only upset that he is not called to work on a continuation yet. Why? Because in the original The Last of Us North Voiced David. And then remember what happened to this character.

Although there is a chance that Nolan decided to make fun of fans a little. Troy Baker (Troy Baker), who played the main role in the first part, also gave an interview last weekend. And there he said that he knew nothing about The Last of US 2, But I would have trusted unconditionally Naughty Dog, If the authors decided to make a sequel. However, by himself Baker He dreams more about a certain addition to Joel’s story – after all, between the prologue in the original game and the events of the main plot passes for many years. Who knows what happened to the heroes all this time?

More than 400 people are working on Cyberpunk 2077

Cyberpunk 2077 – The largest project CD Projekt Red: This is a non-linear role-playing adventure, in which there is a character of a character, a transport management system, the elements of the first-person shooter and the city of Night City worked out to the smallest detail. It is not surprising that an entire army of specialists is working on such a game.

The day before CD Projekt published an article in which she summed up her successes for the first quarter of the financial year. Among other things, the company mentioned that in production Cyberpunk more than 400 people are involved.

In the same note CD Projekt She said that her income for the first quarter amounted to 81 million zlotys (21.1 million dollars), and profit – 17.8 million zlotys (4.6 million dollars). The main sources of steel sales The Witcher 3 and additions for her, as well as “to a lesser extent” – "Guint" And “Blood enmity: Witcher. Stories ".

Recall that Cyberpunk 2077 It will definitely come to E3 2019. They will not give it to play it, but there is a chance that the Poles will finally announce the release date of the cyberpanic rpg.

May 24, 2019 this summer, the cost of subscriptions, a list of games and other details about the cloud service of Google Stadia will be known

May 24, 2019 Conan Unconquered will be released a day earlier – May 29. See the system requirements

Cyberpunk 2077

The best comments

So little? Eight hundred https://sistersitescasino.co.uk/casinos/virgin-games-casino/ people worked above the same remotek of the second resident, I generally am silent about RDR2 from his 3K employees. But even fewer employees worked on the Witcher 3, in general, honor and praise to these workaholics …

well, 800 is most likely not at the same time but in general. All actors capturing movements, and so on.
And here consider permanent employees. As I understand it.

I, too, from the first person came to the liking.
Since Deus Ex was frozen, there will be a great replacement in the person of Cyberpunk 2077. The main thing is that the game manages to go out on this generation of consoles, albeit not with the top graphics itself.

400 people for AAA-Igra are a lot. The fact that at some RDR 2 at some point in development with all freelancers worked 3K-this does not mean that this is now some kind of standard.

Moreover, on an ongoing basis, more than 600-800 employees have never worked on RDR 2. All these articles are just weight gain, if 3K employees really worked on RDR 2 – the game budget would be several billion dollars.

And now a little real numbers over aaa-game. In the Naughty Dog, 200-300 people work on average on the game. On Horizon Zero Dawn – 200 people worked, 100 people work on Death Stranding at all. These are real numbers, those who work on games on an ongoing basis in AAA Studias.
There are certainly all sorts of Ubisoft, where 500-800 people work on the game, but this is at the very peak of development, despite the fact that they use 3-4 studios from different parts of the world.

I understand that this is specific, for the sake of fun, I converted Tokmakova’s children’s verse, but is it really a reason to minute? Recently, it seems to me that the audience of SG has become somewhat larger.

If people did not like it, then why not?
Seriously, I don’t understand why worry about the minuses. It is impossible for any inversion of thoughts of any person to like everyone.

Probably now these 400 people in sweat are working on demo for e3. The gameplay hammered my expectations to heaven and glad that they chose the first person, although it was not like some people.

Specifically employees about 240 by the end of the development, and the total number of people who participated in the development, about 1,500, of which 500 are voice acting actors.

Liczebno* głównego zespółu pracującego nad omwianą grą zamknęła się na 240 osobach (w styleczniu 2015 roku m. 230 DEWLOPERACH), lecz ączna liczba ludzi zaangażowanych w jakim* stopniu w stworzenie wiedźmina 3 wyniosła ponad 1500 (z czego 500 to aktorzy głosowi)

I’m not sure that now 500 people are busy with a sidget. 200 people to develop content is still possible. Support can generally be given to monkeys-outsurls. Moreover, take into account the fact that they do not plan to issue cards more this year.

Well, the fact that the CP2077 will take the “game of the year” -> and another 1,500 rewards I have no doubts (without jokes), you can scrap the comment, and then we’ll get together, I’m sure the CDPR is sure how in tomorrow)

Witcher 3 began to go through and I will just say a gun, I can’t wait for Cyberpunk 2077
I hope when I go through the witcher, the game will come out))

March 24 Ghost Recon: Breakpoint will receive a large -scale update that will try to save the game

Despite a serious blow that Ghost Recon: Breakpoint Applied on Ubisoft, The developers are not going to throw the game yet. The company will throw a potential rescue circle to the militant on March 24 – on this day an update starts, the main novelty of which will be the “Real Ghost” mode.

"Real Ghost"

The mode designed to deepen the gameplay will offer a choice of three styles of the game:

The choice of complexity is divided into two categories that are configured separately from each other:

Enemies – detection rate, received damage and tactics of opponents. The same four difficulty levels are available as now: low, ordinary, advanced and extreme.

Tactics – the number of cells of the main weapons, the supply of bandages, the frequency of wounds and another. You can also choose one of the four levels of complexity: a beginner, fighter, veteran and or elite.

If you want to configure the game for yourself, you can delve into the following options:

The remaining details about the "real ghost" you will find here.

The rest of the renewal content

The second episode of the plot campaign, which will begin with the new adventure "Secret Power". All owners of the seasonal pass of the first year will receive it automatically.

Class "Engineer" – inflicts increased damage to drones, and can also use grenade launchers and carry more explosives with you than fighters of other classes. A special ability causes a protective drone, attacking enemies nearby, and the tool is a support drone that gives the allies a store with cartridges. Owners of seasonal passes will receive exclusive early access to the engineer within one week (since March 24).

A lot of improvements like settings of nonukcasinosites.co.uk the camera, more convenient sorting weapons/equipment, an improved revival system, changes in weapons and so on.

Details about update are waiting for you at this link. There, the authors talk about their plans for the near future – for example, they will finalize the artificial intelligence of opponents and partners, and instead of the promised second raid, they will release another update for the “Real Ghost” mode.

March 5, 2020 Neil Drakmann and Chernobyl screenwriter prepare the series on The Last of US for HBO

March 5, 2020 rumor: In the second season, the “Witcher” can be played by Natalie Dormer

Tom Clancy’s Ghost Recon: Breakpoint

The best comments

And that is true, to have a product filled with content and a product ready from a technical point of view is already too much, something I wanted to. Что за привычка появилась, есть кал и ждать пока его посыпят шоколадной крошкой?

Let me just write a few games here: Tom Clancy’s The Division, Tom Clancy’s Rainbow Six Siege, For Honor
Do not pay attention, I just wrote them. They all went on the release ready, had online, like Dota, and generally finished products.

Well, we put Wildlends on the release of such problems. The problems opened on the release were promoted in 1-2 weeks.

Now it sounds interesting. Still offline mode and bots of partners with a more advanced control system.

Well, don’t tell me. The games written above were quite full at the start. Another thing is that a number of decisions were so -so, and with the renewing of the anniversary they drank at least partially what worked badly.
These are still different things than that, what’s to say the last one was released.

And Breakpoint at the start was not full at the start, with the exception of AI partners? He works, you can play it. In my opinion, Mashstab has the same problems as For Honor before the dedicated servers

Here it is most upset that the anniversary first take a cool idea and networks, make it like. And then everything is brought to the mind in the sequel, but all the good things that were in the experimental first part (hello to Assassn’s Creed, Watch Dogs, Wildlands, The Division)

However, with Tu 2.0.0, we are implements an update that We Hope Will Alleviation Some of the Frustration Players Experience with Poor Internet Connection.

OUR TEAM IDENTIED THAT THE SERVICE THET WAS MOST Difficult for Players with Inconsistent Connections to that That Enabled Matchmaking. With this New Update, Players who Cannot Maintain A Sustained Connection to Matchmacing Services Will Still To Play Solo Pve Withouse Disc.

Theres Will Still Havy All of the Functional of the Game Except Access to Multiplayer Modes. While in this mode, your Friends List Will Appear Empty.

Actually this is almost an offline mod and it will be in the update + finally you can throw all the players from your session.

If Wildland 2 is pulled out of the pit, then a new restart will wait for us, as it was before. The old Arma-like ghost began to yield to relatives, went into the pacifier with their special chips and got a chic sides, the line had to restart the new generation and here is a new trilogy, which is almost 1 in 1 as the previous one, only more.

Well, this is more to the honor of the developers. An anniversary (publisher) and as they were not ok, and remained. If the 1st Division pulled the NYC atmosphere and simply roofing DLC, then the second is continuous secondaryness, only increased the number of activities on the map. DLC is also not a couple “survival” and “subway” from the first part. IMHO.

This is all to the fact that the anniversaries of the year are only piece products that are saved by the love of developers and players. But when such a game goes to the series, then do not wait for anything good.

Ghost Recon: Breakpoint can be pulled out of the pit, but in the next part we will see this very story.

They did not pull the siege. She lives only due to a constant change of community. On the release it was a very tough shooter that did not forgive mistakes, but had no great demand. Today it is a casual circus where you can worry on your head and you will still survive, where every season it gets worse and worse.

12 years Total War

For me personally, Total War is the same trigger that makes you go crazy and buy an unnecessary device in principle. Like an ancharted for Sonya, like an apple on the phone, like special effects in the Avengers, you look and give money without even thinking if you need it. So I, seeing the next system requirements for TW, go and update the computer.

2004 is our first meeting. As I remember now this night, in a computer club, I squeeze past drunken and chopped players and out of the corner of my eye I notice her! An incredible picture- two huge armies, much more than accepted in strategies, converge in perfect order, not a crowd, as usual- on the edge of the forest. Everything is beautiful, in detail, and most importantly, epic. I come closer and start peering. The player, noticing my interest, begins to explain, simultaneously joining the battle.
-Look, seven hundred fighters, mostly heavy infantry, because the Romans, there are few spearmen, so, to scare the cavalry. I almost never took archers and slingers, a couple of detachments of everything. And cavalry is also a little, there was not enough money, we will run on the rear and retreating.
-But their archers went out what to do?
-Light cavalry, just in such a case. She drives them until the infantry is approaching the center.
-And this is what they have? Elephants?! These are elephants?!
-Yes, fighting elephants, but everything is simple with them. We set fire to pigs and throw it on elephants, only carefully, so that they would not run up ahead of time.
Archers, cavalry, fighting elephants and burning pigs are no, this game cannot be so shocking. I am running to my computer, forgetting why I went, find a shortcut and start. Fast battles, historical battles- there is also a global map, companies for dozens of countries, the development of cities, diplomacy, trade, pumping, development … I get up with red eyes in the morning, and with shaking hands, and in my head there is only one desire to return and finish.
Next year we sit tightly on Rome Total War. It was a time of delightful stories about grandiose battles, about long sieges, about the dead military leaders, brilliant tactical decisions and shameful defeats. It was a time of great conquests and heavy thoughts. It was a time when you created the empire overnight, captured the whole world, and then woke up in the middle of the audience on the second pair. There was almost no Internet then, I had to reach everything ourselves. My inner commander did not shut up for a minute.
“Come on, let’s whisper to me, to pick up archers, forget it on the infantry and cavalry, we will shoot them like rabbits”
“Cavalry, cavalry is the key to victory. A couple of units of light cavalry, a pair of horse shooters, and for the rest- heavy cavalry, to trample the ears into the ground "
“You have legionnaires! Everything, urgently drive out of the armies the remaining detachments, the residents of the military leaders, forget the troops to the troops with the legionnaires "
And I tried, recruited, reorganized, and at the same time learned to use everyone and at once. Rome for me has become the input point, a turning point, and since then I have not let go of.
Distinctive feature of Total War – Personal Participation. Not only global policy and development depends on you, but also the outcome of specific battles. Due to its brains and skills, you can drag the battles in which the computer would lose with a crushing account.

2007, I almost quit, but they https://gamblingdata.net/casinos/kaboo-casino/ dragged me back. It so coincided that a powerful computer fell into my hands, Medieval II: Total War and the opportunity to play how much I want and when I want. It was stronger than me. I fought with someone again, built something, developed, destroyed, concluded agreements, marriages, fought off my neighbors and tried to capture the whole world. Warriors- knights, piceners, archers, swordsmen, Slavs, francs, Turks, Arabs- all were cool painted, various, with a bunch of animations,. On a global map, life beat with a key. Crusades, raids, invasion of hordes, spies, inquisitors, merchants, there were more and better.
“Declare a new crusade, it was advised by my internal strategist- to pick up more of these homeless people in the army! Capture all the cities that are on the way to the goal. And then, abandon the kingdom of heaven and dumped the sunset!"
“Your mother, Timurids! Scatter around the cities, lure them under the walls, use the stupid AI, go through the arrows, and then achieve the remains in the clean field!"
“So, for example, against whom to send our pumped killers-inquisitions or enemy generals? Inquisitors or generals? We will somehow get off the enemy’s armies, but the Catholic Church will not be so simply behind us."
This part was exhausted along and across. Company for those, for these, the company for dispute, the company is temporarily. Around this time they began to say to me that I play a lot. Pfff, don’t laugh me. 24 hours in a day, and I do not spend even half of them on the game! I have no idea how much I played in Rome: Total War, but in Medieval this figure has doubled. Thank God, then there was no Steama and a watch counter, so I can now poke Doters at 2000 hours with shouts "Fuuuu, Territories"
A problem that accompanies almost any strategy, from heroes to generals, the lack of a worthy enemy. At some point, you became so strong that the game lost meaning. And all the accumulated armies, resources, built cities and fortresses are all that you have prepared for the latter became absolutely unnecessary. Army on duty, scattered through the cities to prevent uprisings, easily destroyed the remaining opponents. My dream is an adversary who, having accumulated resources and strength by the end of the game, will arrange a grand war, so that until the last it is not clear who will be faded who. Eh, dreams, dreams ..

2009- Empire: Total War. This was the same when it was necessary to prepare for the exit of the game. Having updated the video card and percent, I decided that it was worth it to go bankrupt and the license. The name "Steam" did not say anything to me (probably something like DirectX), and the inscription "requires the Internet" I did not take seriously-I have a disk, I can start the game! As it turned out – no. After several unsuccessful attempts, I figured out the disposition- a difficult computer, but the desired game and friend with access to the network at a distance of three kilometers, drawn up an action plan (we pack the computer, connecting, set, activate, drag back and enjoy the game) and I was able to play- three hours. It turned out that if you run any game with a broken Steam (for example, Half-Life 2), then the license must be activated again. At this stage, I gave up and went back to Medieval. I still had all the impressions of the new part – an awesome picture, a strange fighting, hatred of Steam (sorry, Gabe, I have never been so mistaken) and the sea battles that Creative have tormented for the seventh year and still can’t bring to mind.
Much later, I managed to play this part normally, but somehow I did not hook. All this diplomacy, science, a tree of development and, most importantly, battles with firearms, it turned out to be enough for my inner Starper to declare a solid “I am too old for all this shit”. The fuss on the global card liked much more, but this was not enough for a comfortable game.
(I put it in the process of writing and tried it again, what if he came in! Still beautiful and stupid. Seriously, tactics- upset chain against each other and shoot until someone runs, this is not Total War. Yes, there are cavalry, constructions, and guns that do not allow to sit in one place, but still dull.)

2011 YMPire: Total War cooled my love for the series, so I reacted indifferently to the news about the development of Total War: Shogun 2. Well, it will come out and come out, maybe somehow I will appreciate. But somehow it happened that I again updated the percent, the video card, added my memory and in the morning on the day of exit I ran to the computer store. 2 disks of 500 rubles were purchased (to a friend and a friend) and …
This game has the best multiplayer who knew humanity. The capture of the provinces for the sake of new types of troops, the battles of clans on the global map, build-up of the character, satellites who completely change the tactics of the battle, the optimal number of detachments, when there is a choice and eyes are not scattered, and the cherry on the cake is the cherry.
Every battle you set up detachments and make great plans. Start- and you begin to slowly converge. The first thing you do is to look at the enemy’s army and calculate the cost, trying to estimate how many detachments are in ambush. Then, in accordance with new knowledge, you begin to feverishly rearrange your fighters. Along the way, you try not to give out your ambush and break out of the desire to divide the army and go to seize control points (this is not provided for in terms of this, but you can allocate a couple of detachments). And suddenly you notice how on the left flank his archers advanced too far, throw a light cavalry with the desire to bury slightly, then the spearmen run out, you can no longer stop and throw the swordsmen at them, simultaneously bringing up the archers, the enemy’s cavalry begins a bypass maneuver, you reveal the ambush, hoping to keep your plan … and suddenly you understand that there is no plan, that is, that it is, that it is, that it is fighting, that it is fighting. It began that the schemes flew to hell, and now only attention, reaction and improvisation will save you from defeat. You change places three times, the detachments are constantly attacked by new goals, the generals are hunting, someone is trying to break into the rear all the time-on the battlefield, you simultaneously follow a dozen things, and these are indescribable sensations. After a good party, even the loss was perceived adequately. And the victory even caused a storm of emotions.
Of course, the multiplayer had its own shortcomings, the main of which was a long search for an opponent (and find two for two this is generally from the field of fantasy), but still he is magnificent. I went to the company for exactly twenty minutes. I have nothing against the Japanese, but to mess with the seizure of the islands, after the empire was bending, it is not interesting.
With the release of the “Fall of Samurai” additions, the number of players fell sharply, and interest in the game faded. It was impossible to fight with those who purchased the addition (they clearly showed you how and why the samurai bent), and I did not see the point. The memory of Empire was alive.
Total War is famous for its advanced, but completely unnecessary graphics. You enjoy a beautiful picture and thorough study at the very beginning of the game, and then you spend all the time at the height of a bird flight, where the appearance of the figures does not matter.

2013- announcement of the new Total War: Rome II- The best that was in the series, plus a larger scale, plus incredible graphics plus updated multiplayer and all this, taking into account the most modern game standards. On September third, the game was loaded, the day off was taken, and the refrigerator is filled. I was preparing for a game binge.
On the first day I played for six hours. In the second, four more. About twenty hours in a week, and I could still not decide on the attitude to the game. On the one hand, all promises kept. Scale, epic, graphics, many changes and innovations- all this was present.
On the other hand, there were a murdered multiplayer and inadequate AI. I still do not understand who in Creative Assembly thought of a swing to remove all Shogun developments and return 10 years ago. Here you have a dozen nations, here is a rival, here’s the battlefield, fight. And all! Yes, you can go through the company with a coope, but this is a completely different story. None of the gaming publications and in a word did not say about the murdered network mode. I understand that it is not available in Demo Belief, but you could write for those who buy games!
The second question is artificial intelligence! The illogicality of his behavior has long been the hallmark of Total War, but this time they surpassed themselves. For each player, they prepared some of their own, individual stupid. It was a long time to describe, but in my case I had to carry out a manually (manually, fucking, because the losses on the machine had the same as I had a suicide legion) up to four battles. These two disadvantages and a pile of smaller jambs thoroughly spoiled the impression of the game. Steam says I played a hundred hours, but I suspect that this is the first time he tries to deceive me. Purely spent about thirty hours, and does not pull back. Total War brought me up a second time. Of course, this is not “shut up and return my money!", But still disappointment.
After that, I naturally ignored Attil, although according to reviews the series moved in the right direction.

The next step was Total War: Arena. 2015- I am launched in Beto, and I, obsessed with doubts and hopes, rush into it. In words, it looked like a revived dream – twenty players, each with their own army, are battles on a dozen cards. Several parties, the possibility of pumping generals, all types of troops, additional bonuses for capturing points, several modes of the game. In reality, it really turned out to be a dream, but some kind of crooked. The main plus and at the same time last ten players. Looking from the side of how everyone steers with his three detachments, drowning in micro -management (which gives real scope for maneuvers) a complete sense of the reality of the battle. How not to turn, one such a variety of actions and tactics is not provided. But a team of ten strangers in strategy is a complete out. It comes to the point that you start to think about whether the bots are playing with you? Someone is stomping at the base, someone plays in ambushes, while there is a fight nearby, someone is trying to break into the enemy base alone. One, if you are at least Macedonian reincarnation, to do something unrealistic. But if there is a couple of friends, then the quality of the game takes off sharply. But here is the second problem. No matter how cool the battles are, in Total War they are always a means, not the goal. The moment was on any company when all the battles forgiven on the machine, and you completely went into a global strategy. The seizures of captured supplies captured by soldiers and resources of the conquered cities became more price and more interesting than the battles of many thousands. Even in Shogun multiplayer, where the battles are paid to central attention, did not leave that you were building your own empire. All this is deprived of the arena, and therefore is unable to captivate for a long time.
And finally, 2016- Creative Assembly goes crazy and releases the game through the Warhammer universe. They promise a completely new setting (this is understandable), new gameplay chips, magic, monsters, artifacts, unique heroes, a changing landscape, a huge map, amazing plot companies … and not a word about a network game. What am I personally waiting for me? Nothing specific. I just want the game to cause the same emotions as Rome, Medieval or Shogun. So that I sit at night and not take off. So that the moment I start playing from work when I start playing. So that in the network mode with trembling hands enters. So that he plays a hundred hours in a week and not spare at all at all. In general, let it be the coolest Total War in history!
P.S. Judging by the last reviews of journalists, my expectations are close to the truth. And now my inner adherent of strategies yells with delight:
Ave Warhammer! Ave Total War! Forever, Creative Assembly!

7 Forgotten Games in Starship Troopers franchise

Hi all! A new strategy for Star Troops is coming up soon, which means that there is a good reason to tell about little -known video games on this franchise. Almost everyone knows about the shooter of 2005 from Destineer, so it will not be in this material. Actually, like 2000 strategies from Microprose Software, which I devoted a separate article.

The very first video game Starship Troopers

I will start, perhaps, from the earliest release coming to 1982. This work belongs to Leo Kristophyson, who has collected science fiction books from school and intensely delved into the study of the software code. He became famous when he wrote the very first animated game for the TRS-80 computer, and then came up with a way to play sound on this device.

Inspired by the history of Robert Heinlin, Leo created Klendathu for the same TRS-80. Since the first film will be released only 16 years later from the release of this game, the spider -shaped design of beetles was more like an original description from the book.

The player’s character, equipped with an ultramodern force suit and a powerful flamethrower, descends from orbit to the native planet of beetles, where it is necessary to destroy as many enemies as possible. In addition to the expiring timer, the ammunition and strength of power armor will be spent, and the latter decreases both in the attacks of beetles and when repeated landing from the ship.

The more enemies are defeated, the higher the score. Plus, the final result affects how many ammunition remains, and what damage is suffered. If here everything is as well as possible, then the characters are raised in the rank (private, corporal, sergeant, lieutenant, captain, major, colonel and general).

In the game, the surface of the planet is a 2D field from rectangular cells. The detachments of beetles, which are already three types, are moving on them every now and then. Green workers simply run and do not inflict damage. Among them are soldiers who are at least the same color and species, but stop to take a shot. Red Units are the queen, and several representatives may at once per detachment.

If the player wants to accumulate as many glasses as possible, then it is precisely the soldiers and the queens who should be seen, and the workers are passing by themselves, so as not to spend limited resources on their destruction. For clarity: 5,000 points are given for red units, 500 for warriors, and only 50 units for the mass.

Although the game was quite unusual, she didn’t won great glory, which is why they very rarely remember her even when talking about the very first game on Starship Troopers.

Mechwarrior, but with bugs

The next game never saw https://noverificationcasinos.co.uk/no-kyc-casinos/ the light, but it was intended for the PlayStation console. Spectrum Holobyte company October 11, 1996. I concluded an agreement with Sony Signatures Film and Television Licensing on the development of four multimedia games based on the future film Starship Troopers.

At the same time, the game was guided by the book source. For example, the player was supposed to control powerful power armor, which they could not show in the film. The gameplay itself was supposed to be like Mechwarrior games, and the number of bugs wanted to make just huge. At first the character was supposed to grow in rank during the execution of a number of missions. Then strategic components were included, and a small detachment was allocated under the control of the player.

The concept seemed very good, but what led to cancel? In December 1993, Microprose Software was purchased by Spectrum Holobyte. As approved in various interviews, the first company did not have money, but there were many ideas for various games, and Spectrum Holobyte had the exact opposite situation. And although everything looked smooth, breakthrough projects were issued, such as X-Com: Ufo Defense of 1994, the financial situation was still not normalized.

The company’s management could not cope with the management, various licenses were bought, but the games were not released on them. This situation led to the fact that in 1998, Spectrum Holobyte was redeemed by Hasbro Interactive, which decided to cancel various protracted projects, including Starship Troopers.

To stay in the "skin" of the beetle

However, what did not work out for some, the latter happened. In the same 1998, on September 24, the release received a multi -user space strategy called Starship Troopers: Battlespace. Mythic Entertainment was responsible for the development, which also entered into a contract with Sony Online Entertainment for the release of a game of this universe of the same name.

Players had to take one of two sides: beetles or federation. A peculiar campaign and quick matches at one of five areas were available for passage. At the first three, the side that captured all the planets won, the fourth needed to destroy the four enemy bases, and on the fifth the team that shot down 50 ships won.

Both factions could choose for the flight of any of the five classes of ships: light, medium, heavy, fighter and landing. Moreover, well -coordinated work in the team was required. For example, while one planted a soldier from a friendly planet to the enemy, the comrades had to provide cover in every phase of the battle.

The ships could be repaired, re -warned, joined with the bases on which the statistics of the best pilots were stored. The more glasses there were, the higher the title in the table. In addition to this, players could form teams or guilds.

Despite the warm welcome from fans, the number of players was not very large. Over time, the support of the game stopped, and its servers were disconnected in 2001. It is quite interesting that even now part of the fan community would like to return to this game, but about any Rome Starship Troopers: Battlespace have never been kept talking.

Johnny Rico in his pocket

Well, where without mobile gaming in the good old Java format. In 2007, the light saw Starship Troopers: Rouchnecks. The game was a classic 2D-player with a top view. John Rico, who should destroy Zhukov and save the wounded comrades, was issued under the department. Occasionally, it was possible to rule the airborne ship, simultaneously dropping termite bombs on Roy Zhukov.

The latter here really is a lot. There are ordinary soldiers-soldiers, with wings, spewing fire and brainwalk, which compared to the film is too brilliant and independent. Some of the beetles were even drawn half -sticking out of the ground, as if they crawl out of their Nor.

It would seem that the arsenal against them is impressive: a machine gun, flamethrower, mines, turrets, but there are some problems with the implementation. The character cannot move and at the same time shoot, which often leads to an unsuccessful situation, when the bullets simply do not reach the desired corner. Ammunition right back. Although additional clips and first -aid kits are located at the levels, it is better to use them only in extreme cases.

The fact is that the selected ammunition automatically replaces the already used, and if there were already 100 rounds in the clip, then they will simply disappear when 200 new ones are taken. Because of this, the dynamics of the first levels by the middle of the game is completely lost when you need to run up and move away from the turrets for luring enemies, because this type of gun has endlessly. In general, the game is evaluated by three minus. She can have fun for a while, but is also forgotten quite quickly.

Apple remake

In 2012, the franchise looked at the mobile market again. Starship Troopers: Invasion – Mobile Infantry became an exclusive for Apple and served as a prequel to the animated film "Star Troops: Invasion". Its uniqueness is that the developers decided to combine the Runner genre with a third -person shooter.

Before the fight with beetles, you need to run along the corridors, collecting various tokens and objects. In a certain room, the character will stop and hide behind the shelter, because of which you need to carry out aimed shooting at the beetles. Ammunition here is also not endless, so you should shoot exactly at the target. Comrades or beetles, whose molestation is under the control of a friendly psionic, offer rare help.

Before the start of the game, the character’s floor is selected and the primary and secondary weapons are tuned. For selected tokens offer to buy various amplifiers that simplify the battles.

There is nothing more in the game than you can boast. The graphics are pleasant and even beautiful in some places, but the gameplay is very monotonous. Beetles explode like balloons, from the first shot, and the sound of guns often disappears in the middle of shooting. It is a pity that they decided to save money and made a shooter only for a mobile platform.

And a few more words

And since I painted all the video games, then it is worth remembering the other two representatives. In 2016, Starship Troopers was published to Stern Pinball Arcad. True, there is absolutely nothing unusual here. But what exactly might like is the very first table game Starship Troopers 1976 transferred to TableTop Simulator. Moreover, there is both a standard version and expanded, where the figures are created in 3D format. Both have 3 fractions; Federation, beetles and humanoids nicknamed "skinny". The latter could be seen in the animated series RouchNecs: Starship Troopers Chronicles. Are extraterrestrial creatures that were in the past in alliance with beetles, but then went over to the side of the federation.