Processing, or in a zamarian kranch, for quite some time have become a serious problem in the gaming industry. They were criticized by such famous companies as Rockstar Games, Telltale Games, Quantic Dream And CD Projekt Red, And recently, she joined the shot list and Epic Games.
Polygon talked with many current and former studio employees and those who worked with her under a contract. They did not draw a flattering picture of their work experience: many of them regularly work hard for 70 hours a week, and some – all 100.
“I worked at least twelve hours a day, at least four or five months a week, – complains one of the sources. – Often I had to stay at work until three or four in the morning ".
Another person told the site that he knew several employees Epic, who refused to work on weekends, and then were dismissed when deadline was missed. Contract employees understood that if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.
The main culprit of the treasures was Fortnite. Apparently, the success of the royal battle was a surprise for developers. The employee of the customer service department told Polygon that the number of questions from players and reports about problems increased from 20-40 to 3 thousand per day.
Representative Epic noted that since the launch Fortnite The company doubled the number of personnel. In addition, she hired third -party studios to soften the workload and established several groups working parallel to distribute the load between them.
However, according to sources, difficulties arose with the management of the game Live Service, as well as with the preparation and training of such a large number of people in a short period of time. Developers are required to respond to problems immediately, therefore, if in Fortnite, For example, some kind of weapon will “break”, it can not simply be removed from the game until the next patch is released-you need to repair it right away by throwing the rest.
“People are very hard to work on Fortnite and other projects Epic, – commented by the company representative. – Extreme situations, such as a 100-hour work week, are incredibly rare, and in these cases we strive to immediately correct them in order to avoid repetition ”.
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Contract employees understood that https://non-uk-casinos.co.uk/ if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.
As Jack Ma seems to say, Gender Alibaba, this is happiness to work 12 hours six days a week for young.
But no one will pay health
Lord, when these capitalists will understand that if you force people to work hard and night in order to bring the release closer to closer, then nothing good will come of it-no one wants to buy a bugged mutated something, and it will actually be because of the mistakes of the tired and hesitated employees.
This was not always and not in all areas, and not so massively, even if so, this does not mean that you need to sit and be silent in a rag, you are our water.
What do you even expect from such articles? This is based on the memoirs of living people, not a study of some kind, not counting, just a squeeze from a series of interviews. What they said, it was written about.
I immediately want to ask a bunch of questions: not always, but when it was not? Not in all areas in which there was no? And what does it mean "not so massive"?
You pour the same water as the landfill in the original article. No surnames, posts, times and dates. Just a set of whining. This is not news, this is a boulevard fiction.
Duc Capitalism Zhezh, those who “need” the trade union do not have power, strength and authority to create it. And those who have it stupidly are not interested in it is created. It’s like the authorities, while you are at the bottom – you want to fight corruption, support the initiative of the shooting of large officials for bribes, etc. And when you yourself got to power and you can afford everything you want at the expense of these same bribes and theft, then the laws on corruption and execution are no longer very necessary. So here.
I don’t understand why the people are pulling with the creation of a full -fledged Gamdevo trade union, which would have already given everyone in hand. The creation of a video game has long ceased to be a hobby of two and a half students gathered at a friend in the basement. People plant their health, both physical and psychological. Bosses will always do not care. You need not to whine, but take and do.
Fortnite, for example, some kind of weapon will “break”, you can’t just remove it from the game before the next patch is-you need to repair it right away by quitting the rest.
Um, but unless they do this in Fordnite? Not always, but still. The weapon does not work as it should be removed until better times, until they are fixed. Transport lag, turn it off. Problems with other mechanics also turn off. Return later.
It used to be no better too. There was no such work, the games were for a narrow circle of people, many employees did not know how to program at all. The same kranch and a long search for the concept of the product. Little changed.
Xs how it was before, but it seems to me that before there were so many people on them, so the situation was better (today the team that would have made an AAA project for PS2 is now capable of only the game of category “b”). Today, the game industry almost overtakes cinema for money, and the working conditions there are incommensurable worse. In fact, it keeps afloat using outsourcing, low salaries and processing (and such as CD Project Red manage to almost deceive foreign employees).
I do not think that discussing the treasures, there is at least some sense to talk about the quality of the resulting games.
Because as far as I remember, Diablo 3 and Destiny were also treacherous (both games at the start had a failure), with Anthem – the same story, I’m sure there are other examples. Kranch is just everywhere. It seems to me that now it will be more difficult to find the game on which they are not tagged than the other way around.
The game industry has long been sausages for a long time. Sometimes the most unpredictable things appear and shoot, and potentially interesting products fail.
It is interesting to watch this.
It seems that recently there was news about the fact that they are so hard to monitor the health of workers. Pay for the use of an application that monitors health. MB is not about them and I made a mistake ¯ \ _ (ツ) _/¯
The gaming industry does not cease to surprise. The more successful the game is the worse working conditions for those who are responsible for its development: “The Witcher 3: Wild Hunt”, “Red Dead Reduction 1-2” Now “Fortnite”.
Some hopeless situation for workers. On the one hand, the rapid growth of the popularity of the game is good, there is a chance to get more (although, a lot depends on the salary policy of the bosses). On the other hand, the load increases, which is difficult to cope with the existing forces (or is completely unrealistic), and the training and training of new employees also need to be spent on forces ..
Again. She became popular sharply, but not today and not yesterday. I will not believe that during this time it is impossible to submit an announcement about hiring and already advise a couple of new employees. And here are problems from those. There is support here and now. So, either they did not even think about hiring a larger number of employees, which immediately came to mind (I will not believe that they did not predict long -term popularity), or … they have really hellish conditions, and no one goes to them.
There is a problem in the sudden popularity of the window.
When you have 20-40 problems of problems, a team of 4 people will process them without difficulty.
Когда обращений тысячи — не справится и сотка, нагрузка выросла ОЧЕНЬ сильно.
We have to dramatically recruit new personnel, train it, and at this moment the overload of ready -made employees is inevitable.
Well, the temporary framework is not trivial here – this is already two years on an ongoing basis or occurred in those 4 transition months for the game, when popularity increased ten times, and urgent modernization was required? Again – it is important how much they pay for such conditions, the conditions are difficult, but for quite a lot of money, some people are ready to work without rest.
Fortnight Patchi comes out, at least once a week – this is a maximum of a week, as I understand it, and is to correct any bug.