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Activision, Wargaming and Disney also refused to go to E3 2016

In January Electronic Arts announced that she would not appear on E3 2016, but instead will hold an event named after himself under the name Ea Play. The example turned out to be contagious: they will not come to the festival of gaming life either Activision, Wargaming And Disney.

It should be understood that the announcement of the next Call of Duty We can’t avoid: the company Bobby Cat (Bobby Kotick) will conduct the premiere of a new shooter from Infinity Ward As part of the PlayStation presentation. But on this, apparently, the presence Activision On E3 will end. In his blog, the publishing house says that he will not make its own stand for visitors to the exhibition.

Venture Beat portal spoke about two other reinchoes. Wargaming In a letter to the publication reports that he does not see the point for himself in E3. Like, the exhibition is primarily useful for boxed products, and the creators are games World of Tanks On the contrary, they are aimed at digital distribution and conditionally paying model of distribution. Disney I also decided not to go to E3. The owners of Mickey Mouse will figure out something else for fans this summer.

Of course, you can turn Independentcasinosites.co.uk on the internal cynic and say that no one will miss these companies on E3, but the trend for the exhibition is planned alarming.

March 4, 2016 Microsoft says Windows is open to everyone and all

March 5, 2016 Alan Wake’s Return is not a game, but a television show inside Quantum Break

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I do not care about EA, Activision, Wargaming and Disney.
I want at least some details about Cyberpunk 2077.

In the case of activist, we don’t lose anything at all. All good games are close to them, and they mainly adhere to the most delicious news for Blizkon.
Wargaming would have been relevant only on PC presentations, and after last year it is unlikely that anyone wants to watch this again.
Well, Disney. That they have a popular from games, except for star wars? I have not heard about cool games about Miki Mouse. And ZV in any case moved to the exhibition EA.

If the company is able to hold its presentation, then it is only beneficial for them-do not compete with anyone for their attention to their products, no special needs to observe. Rules and/or time restrictions.

Your mother. With such a pace, whether it will generally make sense to gather every year and stir up with delicious ones?

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Agatha Christie – Death on the Nile will come out on September 25

Publisher Microids and studio Microids Lyon announced the release date of Agatha Christie – Death on the Nile . The project will appear on a PC and consoles on September 25.

Play will be given for two heroes – the famous detective erkeul Poiro and private detective Jane Royce. Their investigations are intertwined in the city of Abu Simbel, where they have to reveal a difficult matter full of unexpected turns. Events unfold in the 1970s-the era of disco, social changes and the struggle for the rights of minorities, which gives history a special atmosphere.

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In addition to the game, Limited Edition will offer an artbook for 48 pages, a soundtrack and bookmark for a book.

Players have to travel to various locations: from walking along the Nile to the lively streets of London, Mallorca and Cairo. The plot will offer new puzzles for fans Agatha Christie (Agatha Christie).

Among the gaming mechanics is the opportunity to control two heroes with different views of business, an expanded map of thoughts for collecting evidence and building logical chains, as well as an interrogation system that allows you to reveal lies and identify secrets. Information about the characters is collected through dialogs and observations, which helps to better understand the motivation of the suspects.

Feel like a real detective in Agatha Christie – Death on the Nile will be given on PC (Steam, Epic Games Store, GOG), Xbox Series, PlayStation 5 and Nintendo Switch. On the site Valve There are no references to Russian localization, but the official site Microids claims that she will still appear in the game. Demo version is already available now.

After the success of Fortnite Epic Games, a process of processing overtook

Processing, or in a zamarian kranch, for quite some time have become a serious problem in the gaming industry. They were criticized by such famous companies as Rockstar Games, Telltale Games, Quantic Dream And CD Projekt Red, And recently, she joined the shot list and Epic Games.

Polygon talked with many current and former studio employees and those who worked with her under a contract. They did not draw a flattering picture of their work experience: many of them regularly work hard for 70 hours a week, and some – all 100.

“I worked at least twelve hours a day, at least four or five months a week, – complains one of the sources. – Often I had to stay at work until three or four in the morning ".

Another person told the site that he knew several employees Epic, who refused to work on weekends, and then were dismissed when deadline was missed. Contract employees understood that if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.

The main culprit of the treasures was Fortnite. Apparently, the success of the royal battle was a surprise for developers. The employee of the customer service department told Polygon that the number of questions from players and reports about problems increased from 20-40 to 3 thousand per day.

Representative Epic noted that since the launch Fortnite The company doubled the number of personnel. In addition, she hired third -party studios to soften the workload and established several groups working parallel to distribute the load between them.

However, according to sources, difficulties arose with the management of the game Live Service, as well as with the preparation and training of such a large number of people in a short period of time. Developers are required to respond to problems immediately, therefore, if in Fortnite, For example, some kind of weapon will “break”, it can not simply be removed from the game until the next patch is released-you need to repair it right away by throwing the rest.

“People are very hard to work on Fortnite and other projects Epic, – commented by the company representative. – Extreme situations, such as a 100-hour work week, are incredibly rare, and in these cases we strive to immediately correct them in order to avoid repetition ”.

April 23, 2019 TALL TALES – Shores of Gold for Sea of ​​Thieves

April 23, 2019 Tomorrow starts testing the post -apocalyptic action movie Dominance – take the keys to participation!

The best comments

Contract employees understood that https://non-uk-casinos.co.uk/ if they refuse to work overtime, their contracts would not be extended at the end of their powers. Managers either ignored complaints about excessive working hours, or threatened to dismiss those who openly complain about it.

As Jack Ma seems to say, Gender Alibaba, this is happiness to work 12 hours six days a week for young.
But no one will pay health

Lord, when these capitalists will understand that if you force people to work hard and night in order to bring the release closer to closer, then nothing good will come of it-no one wants to buy a bugged mutated something, and it will actually be because of the mistakes of the tired and hesitated employees.

This was not always and not in all areas, and not so massively, even if so, this does not mean that you need to sit and be silent in a rag, you are our water.
What do you even expect from such articles? This is based on the memoirs of living people, not a study of some kind, not counting, just a squeeze from a series of interviews. What they said, it was written about.

I immediately want to ask a bunch of questions: not always, but when it was not? Not in all areas in which there was no? And what does it mean "not so massive"?
You pour the same water as the landfill in the original article. No surnames, posts, times and dates. Just a set of whining. This is not news, this is a boulevard fiction.

Duc Capitalism Zhezh, those who “need” the trade union do not have power, strength and authority to create it. And those who have it stupidly are not interested in it is created. It’s like the authorities, while you are at the bottom – you want to fight corruption, support the initiative of the shooting of large officials for bribes, etc. And when you yourself got to power and you can afford everything you want at the expense of these same bribes and theft, then the laws on corruption and execution are no longer very necessary. So here.

I don’t understand why the people are pulling with the creation of a full -fledged Gamdevo trade union, which would have already given everyone in hand. The creation of a video game has long ceased to be a hobby of two and a half students gathered at a friend in the basement. People plant their health, both physical and psychological. Bosses will always do not care. You need not to whine, but take and do.

Fortnite, for example, some kind of weapon will “break”, you can’t just remove it from the game before the next patch is-you need to repair it right away by quitting the rest.

Um, but unless they do this in Fordnite? Not always, but still. The weapon does not work as it should be removed until better times, until they are fixed. Transport lag, turn it off. Problems with other mechanics also turn off. Return later.

It used to be no better too. There was no such work, the games were for a narrow circle of people, many employees did not know how to program at all. The same kranch and a long search for the concept of the product. Little changed.

Xs how it was before, but it seems to me that before there were so many people on them, so the situation was better (today the team that would have made an AAA project for PS2 is now capable of only the game of category “b”). Today, the game industry almost overtakes cinema for money, and the working conditions there are incommensurable worse. In fact, it keeps afloat using outsourcing, low salaries and processing (and such as CD Project Red manage to almost deceive foreign employees).

I do not think that discussing the treasures, there is at least some sense to talk about the quality of the resulting games.
Because as far as I remember, Diablo 3 and Destiny were also treacherous (both games at the start had a failure), with Anthem – the same story, I’m sure there are other examples. Kranch is just everywhere. It seems to me that now it will be more difficult to find the game on which they are not tagged than the other way around.

The game industry has long been sausages for a long time. Sometimes the most unpredictable things appear and shoot, and potentially interesting products fail.

It is interesting to watch this.

It seems that recently there was news about the fact that they are so hard to monitor the health of workers. Pay for the use of an application that monitors health. MB is not about them and I made a mistake ¯ \ _ (ツ) _/¯

The gaming industry does not cease to surprise. The more successful the game is the worse working conditions for those who are responsible for its development: “The Witcher 3: Wild Hunt”, “Red Dead Reduction 1-2” Now “Fortnite”.

Some hopeless situation for workers. On the one hand, the rapid growth of the popularity of the game is good, there is a chance to get more (although, a lot depends on the salary policy of the bosses). On the other hand, the load increases, which is difficult to cope with the existing forces (or is completely unrealistic), and the training and training of new employees also need to be spent on forces ..

Again. She became popular sharply, but not today and not yesterday. I will not believe that during this time it is impossible to submit an announcement about hiring and already advise a couple of new employees. And here are problems from those. There is support here and now. So, either they did not even think about hiring a larger number of employees, which immediately came to mind (I will not believe that they did not predict long -term popularity), or … they have really hellish conditions, and no one goes to them.

There is a problem in the sudden popularity of the window.
When you have 20-40 problems of problems, a team of 4 people will process them without difficulty.
Когда обращений тысячи — не справится и сотка, нагрузка выросла ОЧЕНЬ сильно.
We have to dramatically recruit new personnel, train it, and at this moment the overload of ready -made employees is inevitable.

Well, the temporary framework is not trivial here – this is already two years on an ongoing basis or occurred in those 4 transition months for the game, when popularity increased ten times, and urgent modernization was required? Again – it is important how much they pay for such conditions, the conditions are difficult, but for quite a lot of money, some people are ready to work without rest.

Fortnight Patchi comes out, at least once a week – this is a maximum of a week, as I understand it, and is to correct any bug.

The actress from Star Wars Battlefront II is involved in creating a game of the Marvel Universe from the screenwriter Uncharted

Jenina Havankar (Janina gavankar) is known for the role of the main character Eden in Star Wars Battlefront II 2017. In the future you will see (hear?) the actress and in the game in the universe Marvel from Skydance New Media – Studios Amy Hennig (Amy Hennig), screenwriters of several parts Uncharted.

About this Havankar told on her Twitter, but did not share details. About the game itself, which so far does not even have a name, there is also a little information:

Now Havankar Also removed in the film adaptation Borderlands and voices the character in FORSPOKEN . Earlier, among other things, she played Amita in Far Cry 4 And Tatai in addition The Frozen Wilds For Horizon: Zero Dawn.

November 2, 2021 System requirements and PC trailer Call of Duty: Vanguard

November 2, 2021 It seems noaccount-casinos.co.uk that the original Little Nightmares will receive non-stroke-patch

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Too few encryptions in the header. It is necessary: ​​“Actress from the second game on the famous Disney film franchise from the twice the worst game company of the year is participating in the creation of the Marvel universe from the new gaming studio under the leadership of the former screenwriter of the trilogy about the abducted treasures”.

I do not understand the irony. “Scriptwriter UNCHARTED” and “Actress from Star Wars” will tell the average user more than “Amy Hennig” and “Dzhanina Havankar”. And the “game in the Marvel universe” is the best definition available to us: no one knows any of the universe, nor what the game is called, except for the developers themselves.

former screenwriter of the trilogy about the stolen treasures

Yes, you can write simply – the screenwriter Legacy of Kain – no one already remembers the game.

If it does not understand, then the user is not an average.

And if the average user does not understand the news in its normal wording, then maybe there is actually no news?

And you can unreal Engine5? The plot will not work, so the picture is juicy at least) but the “innovative gameplay” is a little strains.

Actor Nolan North talked about the development of The Last of US 2

Nolan North (Nolan North) – the voice of the entire industry, which voiced scary to say how many games. A very talkative voice, I must admit: yesterday we already wrote about a new Star Wars from Visceral Games, which the actor called the mixture Uncharted and canceled Star Wars 1313.

But only by this Nolan Nokyccasinos.org.uk did not limit himself. Answering the questions of fans, North inadvertently mentioned that in Naughty Dog Work on .. The Last of US 2. We don’t think that someone is truly surprised (not in vain, after all, the first part is called one of the best games of the PlayStation 3 generation), and all sorts of hints have surfaced before, but it is always nice to hear similar news from knowledgeable people.

However, the actor did not tell anything more specific. I was only upset that he is not called to work on a continuation yet. Why? Because in the original The Last of Us North Voiced David. And then remember what happened to this character.

Although there is a chance that Nolan decided to make fun of fans a little. Troy Baker (Troy Baker), who played the main role in the first part, also gave an interview last weekend. And there he said that he knew nothing about The Last of US 2, But I would have trusted unconditionally Naughty Dog, If the authors decided to make a sequel. However, by himself Baker He dreams more about a certain addition to Joel’s story – after all, between the prologue in the original game and the events of the main plot passes for many years. Who knows what happened to the heroes all this time?

More than 400 people are working on Cyberpunk 2077

Cyberpunk 2077 – The largest project CD Projekt Red: This is a non-linear role-playing adventure, in which there is a character of a character, a transport management system, the elements of the first-person shooter and the city of Night City worked out to the smallest detail. It is not surprising that an entire army of specialists is working on such a game.

The day before CD Projekt published an article in which she summed up her successes for the first quarter of the financial year. Among other things, the company mentioned that in production Cyberpunk more than 400 people are involved.

In the same note CD Projekt She said that her income for the first quarter amounted to 81 million zlotys (21.1 million dollars), and profit – 17.8 million zlotys (4.6 million dollars). The main sources of steel sales The Witcher 3 and additions for her, as well as “to a lesser extent” – "Guint" And “Blood enmity: Witcher. Stories ".

Recall that Cyberpunk 2077 It will definitely come to E3 2019. They will not give it to play it, but there is a chance that the Poles will finally announce the release date of the cyberpanic rpg.

May 24, 2019 this summer, the cost of subscriptions, a list of games and other details about the cloud service of Google Stadia will be known

May 24, 2019 Conan Unconquered will be released a day earlier – May 29. See the system requirements

Cyberpunk 2077

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So little? Eight hundred https://sistersitescasino.co.uk/casinos/virgin-games-casino/ people worked above the same remotek of the second resident, I generally am silent about RDR2 from his 3K employees. But even fewer employees worked on the Witcher 3, in general, honor and praise to these workaholics …

well, 800 is most likely not at the same time but in general. All actors capturing movements, and so on.
And here consider permanent employees. As I understand it.

I, too, from the first person came to the liking.
Since Deus Ex was frozen, there will be a great replacement in the person of Cyberpunk 2077. The main thing is that the game manages to go out on this generation of consoles, albeit not with the top graphics itself.

400 people for AAA-Igra are a lot. The fact that at some RDR 2 at some point in development with all freelancers worked 3K-this does not mean that this is now some kind of standard.

Moreover, on an ongoing basis, more than 600-800 employees have never worked on RDR 2. All these articles are just weight gain, if 3K employees really worked on RDR 2 – the game budget would be several billion dollars.

And now a little real numbers over aaa-game. In the Naughty Dog, 200-300 people work on average on the game. On Horizon Zero Dawn – 200 people worked, 100 people work on Death Stranding at all. These are real numbers, those who work on games on an ongoing basis in AAA Studias.
There are certainly all sorts of Ubisoft, where 500-800 people work on the game, but this is at the very peak of development, despite the fact that they use 3-4 studios from different parts of the world.

I understand that this is specific, for the sake of fun, I converted Tokmakova’s children’s verse, but is it really a reason to minute? Recently, it seems to me that the audience of SG has become somewhat larger.

If people did not like it, then why not?
Seriously, I don’t understand why worry about the minuses. It is impossible for any inversion of thoughts of any person to like everyone.

Probably now these 400 people in sweat are working on demo for e3. The gameplay hammered my expectations to heaven and glad that they chose the first person, although it was not like some people.

Specifically employees about 240 by the end of the development, and the total number of people who participated in the development, about 1,500, of which 500 are voice acting actors.

Liczebno* głównego zespółu pracującego nad omwianą grą zamknęła się na 240 osobach (w styleczniu 2015 roku m. 230 DEWLOPERACH), lecz ączna liczba ludzi zaangażowanych w jakim* stopniu w stworzenie wiedźmina 3 wyniosła ponad 1500 (z czego 500 to aktorzy głosowi)

I’m not sure that now 500 people are busy with a sidget. 200 people to develop content is still possible. Support can generally be given to monkeys-outsurls. Moreover, take into account the fact that they do not plan to issue cards more this year.

Well, the fact that the CP2077 will take the “game of the year” -> and another 1,500 rewards I have no doubts (without jokes), you can scrap the comment, and then we’ll get together, I’m sure the CDPR is sure how in tomorrow)

Witcher 3 began to go through and I will just say a gun, I can’t wait for Cyberpunk 2077
I hope when I go through the witcher, the game will come out))